CASE STUDY / 01

CLASHING
CANDIES.

🍬 VS 🍭
UNITY • COLLABORATION

My first game — a two-player fighting game inspired by games like Brawlhalla.

I handled the programming and much of the overall development, worked with two friends on art, handled assets, music and social media, and helped turn the idea into something playable.

What it taught me: collaboration, problem solving, shipping a real project and working around different people's strengths.

Watch trailer ↗
WHY I'M PROUD OF IT

I didn't just code it. I helped make the whole thing happen.

It's one of the clearest examples of me learning by building and working as part of a team.